
简介:
生产者循环环境故障Vol.6酸WAV雷克斯
AUDIOSTRiKE 17/03/2015 | 783 MB
“环境故障第6卷” 是由声音设计师和制作人Jeff Rhodes为制作人循环制作的。在自己的唱片公司剥离 “clanks’” 系列之后,Rhodes先生返回并完成了第二部 “Ambient Glitch” 三部曲。更加无情……
“Ambient Glitch Vol 6” 包括将在以下类型中工作的循环和样本: 环境,毛刺,工业,电影,鼓和低音,污垢,跳跳,Dubstep,哥特式,嘻哈和Techno。
格式选项:
“环境故障第6卷” 包括选择酸化的WAV,苹果循环,雷克斯或原因补充,所有记录在原始的24位质量。
关于制作人:
杰夫·罗兹从事专业音效设计与配乐制作工作至今已逾十年。他尤其以其通过M-Audio推出的三套“Pro Sessions”循环音效库而闻名。
他还与Todd Milne独立发布了另外九个循环样本集,与他共同创立了Perimeter Sound Arts,以及Producer Loops标签上的 “world tek” 系列和 “实验性配音步骤” 系列,三卷 “dance glitch” 系列,当然还有 “ambient glitch” 系列,第1-6卷。
“环境故障”系列的这第二组素材合集新增了三大实用内容类别:真实的贝斯与吉他循环乐段,以及拆分为独立音轨的底鼓、军鼓与踩镲节拍套件——此外还附带了一些全新打造的金属敲击音效。
MP3演示:
请注意,这些MP3演示音轨是使用本包中的精选循环乐段和采样制作而成的。未使用任何额外材料,也未对各部件添加任何特效。这些素材都经过精简处理,只为让你直观了解其中包含的内容,同时也让你对仅凭这些资源就能在短时间内制作出的各类音轨有个初步的概念。
杰夫从任何动态和富有表现力的事物中获得灵感,甚至经常从其他学科的艺术家的作品中获得灵感:
“亲眼目睹一个人处于其成就的巅峰,总能让人眼界大开。”他们能为某样东西注入个人风格,让它仿佛变得截然不同,仿佛尚未被完全定义、一切仍待探索。这让我想为自己参与的每件事都增添一点新意,并时刻警惕自己陷入一成不变的模式。
(一) 生产过程:
“Ambient Glitch Vol 6” 的制片人Jeff Rhodes描述了生产过程:
重返“环境故障”音效是一段充满热爱的创作历程,我从中获得了极大的满足感。我有了许多新的制作技巧,可以运用在那些清脆的敲击音色和厚重的合成音色上,同时也积累了更多使用我原有方法的经验。例如,这次使用的滤波器更少了,因为我对失真和位深降低等效果的处理变得更加精准。我尝试通过拓宽声场宽度并增强听感上的纵深感来提升“声音的规模感”;为此,我运用了一些经过长期摸索、既微妙又颇具实效的合唱与混响效果处理手法……
.……虽然我并不以演奏见长,但在这几组新作品中,我还是录制了一些贝斯音符和吉他片段。当然,我(依然)是HardKore合成器的粉丝,但过了一段时间,当我工作室里随手就有吉他和贝斯时,再一味地叠加那么多振荡器就显得有些荒唐了。尤其是在为我的Line 6 POD Farm/Gearbox amp模拟设备制作了数百个自定义音色之后。所以我很期待看到大家会用那些循环素材做出什么作品,而且我也特意在演示和免费资源包里放了一些……
… 最后,我几乎没有想过制造任何 “故障”。这种风格已经发展到一个地步,偶尔出现的细微重复、虚击以及压缩/失真带来的音色瑕疵如今都显得再自然不过了。如果说真有所谓的“自然失真”,那么我觉得这又向它迈进了一步。希望这些全新的循环采样集能让您在创作时少一些对失真的顾虑,而更多地关注——加入一点AG风味后,您的作品听起来有多么出色、多么富有魅力。
简介:
Producer Loops Ambient Glitch Vol.6 ACiD WAV REX
AUDIOSTRiKE 17/03/2015 | 783 MB
‘Ambient Glitch Vol 6’ was produced for Producer Loops by sound designer and producer, Jeff Rhodes. After spinning off the ‘Clanks’ series on his own label, Mr. Rhodes returns to finish the second “Ambient Glitch” trilogy with a bang. More relentless…
‘Ambient Glitch Vol 6’ includes loops and samples that will work within the following genres: Ambient, Glitch, Industrial, Cinematic, Drum and Bass, Grime, Trip Hop, Dubstep, Gothic, Hip Hop and Techno.
Format Options:
‘Ambient Glitch Vol 6’ includes a choice of ACIDized WAV, Apple Loops, REX or a Reason ReFill, all recorded in pristine 24-Bit quality.
About the Producer:
Jeff Rhodes has been working as a professional sound designer and soundtrack producer for just over a decade now. He is particularly well-known for his three “Pro Sessions” loop libraries that were released through M-Audio.
He has also released another nine loop sample sets independently with Todd Milne, with whom he co-founded Perimeter Sound Arts, as well as the ‘World Tek’ series and ‘Experimental Dubstep’ series on the Producer Loops label, the three-volume ‘Dance Glitch’ series, and of course the ‘Ambient Glitch’ series, Volumes 1-6.
This second trilogy of material in the “Ambient Glitch” series contains three very useful additional categories of content – real Bass & Guitar loops, and some Kick/Snare/Hi-Hat beat kits broken into separate tracks – and it’s all bundled along with some newly forged clank percussions.
MP3 Demos:
Please note, the MP3 demos were created using selected loops and samples from the pack. No additional material was used and no effects were added to the parts. They were left dry to give you a real indication of what’s included, and just a fraction of an idea of the kinds of tracks you’ll be making in no time using just this material.
Jeff takes inspiration from anything dynamic and expressive, often times even from the work of artists in other disciplines:
“It’s always an eye opener to witness someone at the peak of their accomplishments. The personal style they can add to something and make it feel almost like something else, like it’s not yet exactly known and all mapped out. It makes me want to put a twist on everything I’m involved with, and to always be on my guard against getting in a rut.”
[i]The Production Process:
Jeff Rhodes, producer of ‘Ambient Glitch Vol 6’, describes the production process:
“Returning to the ‘Ambient Glitch’ sound was a labour of love, and one I took great satisfaction in. I had so many new production tricks to apply to those ringing clanks and grinding synths, as well as more experience using my original methods. For example – fewer filters were used this time, as I have become a bit more surgical with the distortion, and bit reduction FX. I’ve tried to improve my sense of -sound size- both by expanding the width, and adding distance to the perceived depth; using some subtle, yet effective chorus and reverb FX techniques I’ve developed…
…While I’m not known for my playing, I did sample some bass notes and guitar bits for these new collections. Of course I’m (still) a HardKore synth fan, but after a while it just seemed silly to keep piling on the oscillators when I have a guitar and bass handy in the studio. Especially after having made hundreds and hundreds of custom patches for my Line 6 POD Farm/Gearbox amp sim gear. So I’ll be looking forward to hearing what people do with those loops, and I made sure there are some in the demos and freebee packs…
…In the end, I didn’t hardly even think about making anything ‘glitchy’. The style has evolved enough to where occasional little repeats, ghost hits, and artifacts from compression/distortion are just second nature now. If there’s such a thing as “natural glitch”, then I think this is one step closer to it and hopefully these new loop sample sets find you thinking less about the glitch, and more about how much better and more interesting your tracks sound with a little AG flavour added to them.”


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