DarkEffekt GrindSub@低频失真塑形效果器(Win+Mac)

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简介:
DarkEffekt GrindSub v1.0.1 WIN/MAC-NEWGUYZ
NEWGUYZ | 2026年10月8日 | 22 MB
一个大的现代低音是两个声音: 一个干净的重量和坚韧不立的顶部的字符。
GrindSub从一个来源构建两个层,因此它们保持同步。
你可以依靠的重量。
干净的正弦或三角形,始终居中并与研磨相位对齐,因此各层相互加强而不是抵消。
所有的性格。
具有自己的滤波器,五种失真类型,多达七种声音,合唱和宽音的变形wavetable。它保持在潜艇的范围之上,所以你可以在不影响低端的情况下努力驾驶它。
一个完整的低音。
下面的潜艇,上面的潜艇,来自一个来源,所以他们保持同步。
五种失真效果。
硬夹,两个饱和,和两个wavefolders,从温暖到金属。为不对称砂砾添加偏差,或将其混合以获得更微妙的东西。
加宽顶部,别管潜艇。
堆叠失谐的声音,添加合唱,并传播研磨。没有一个碰到潜艇。立体声计显示它如何在单声道中保持。
变形的wavetable。
用手或用调制从锯子扫到折叠、方形和三角形。
在每个音符上打孔。
敲门给潜艇增加了一声砰的一声和一闪咬。当子保持音调时,Drop将磨碎的东西扫到每个音符中,以进行咆哮和拍打。
在音乐术语中设置过滤器。
截止和调制设置在音符上方的间隔 (“2个八度”) 中,而不是赫兹。使用完整的按键跟踪,无论您演奏低E还是两个八度音阶,音调都会保持不变。
调谐共振。
在全键跟踪时,滤镜会与您弹奏的音符一起自激振荡。
平衡水平。
sub的独立倾斜控制,甚至在整个范围内研磨响度。默认补丁在其最低的两个八度上保持在1.5 dB以内。
每音符响度。
每个最近的音符都有一个条形标记那些坐得很低的音符。
带标记的光谱。
看看你的笔记和过滤器坐在哪里,直播。
低端立体声检查。
在基波上方分裂的相关计确认底部保持居中。
水平和响度。
峰值和瞬时响度,始终在标题中。
呈现匹配播放。
相同的注释和自动化在任何缓冲区大小下都会产生相同的输出。
清洁笔记更改。
快速线条,重叠和速度更改不会添加不需要的点击,并且您的攻击设置保持不变。
单独的输出。
将sub和grind路由到自己的轨道上进行处理或侧研磨。

简介:
DarkEffekt GrindSub v1.0.1 WIN/MAC-NEWGUYZ
NEWGUYZ | 08 October 2026 | 22 MB
A big modern bass is two sounds: a clean sub for weight and a gritty top for character.
GrindSub builds both layers from one source, so they stay in step.
Weight you can count on.
A clean sine or triangle, always centered and phase-aligned with the grind, so the layers reinforce each other instead of cancelling.
All the character.
A morphing wavetable with its own filter, five distortion types, up to seven voices, chorus, and a widener. It stays above the sub’s range, so you can drive it hard without clouding the low end.
One full bass.
The sub underneath, the top over it, from one source, so they stay in step.
Five flavors of distortion.
Hard clip, two saturations, and two wavefolders, from warm to metallic. Add bias for asymmetric grit, or blend it back for something subtler.
Widen the top, leave the sub alone.
Stack detuned voices, add chorus, and spread the grind. None of it touches the sub. The stereo meter shows how it will hold up in mono.
A morphing wavetable.
Sweep from saw to folded, square, and triangle, by hand or with modulation.
Punch on every note.
Knock adds a thump and a flash of bite to the sub. Drop sweeps the grind down into each note for growls and zaps while the sub stays on pitch.
Set the filter in musical terms.
Cutoff and modulation are set in intervals above the note (“+2 octaves”), not hertz. With full keytracking, the tone stays put whether you play a low E or two octaves up.
Tuned resonance.
At full keytracking, the filter self-oscillates in tune with the note you play.
Balance the levels.
Separate tilt controls for the sub and grind even out loudness across the range. The default patch stays within 1.5 dB over its lowest two octaves.
Per-note loudness.
A bar for each recent note flags the ones sitting low.
Spectrum with markers.
See where your note and filter sit, live.
Low-end stereo check.
A correlation meter split just above the fundamental confirms the bottom stays centered.
Level and loudness.
Peak and momentary loudness, always in the header.
Renders match playback.
The same notes and automation produce the same output at any buffer size.
Clean note changes.
Fast lines, overlaps, and velocity changes don’t add unwanted clicks, and your attack settings stay intact.
Separate outputs.
Route the sub and grind to their own tracks for processing or sidechaining.

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