效果 QNTZ Cider@四个引擎的侧链插件(Win+Mac)

简介:
QNTZ苹果酒v0.1.0 [WIN/MAC] 免费
WIN / MAC | 4.82 MB / 12.63 MB
一个带有四个引擎的侧链插件: 一个跟随你踢球的鸭子,一个你可以画出的速度锁定的音量形状,直接从触发器的波形中闪避的音频速率,以及仅采用侧链使用的波段的光谱雕刻。
一个插件中的四个侧链引擎,每个引擎以不同的方式解决相同的问题: 让你的低音,垫和人声离开踢球的方式。
鸭子:跟随信号
具有5毫秒前瞻的鸭子,可以对您的脚踢实际做出反应: 其水平,时间,凹槽。攻击,保持和释放塑造响应; 峰值,ISP或RMS检测决定 “大声” 的含义。射程超过100%,所以更安静的击球仍然很难躲避。没有任何东西插入侧链,它就变成了阈值的限制器。
LFO: 锁定到时钟
音量自动化完全忽略了侧链: 一个锁定到主机速度的形状,从4/1下降到1/32,无论是否踢球,每个小节都会产生相同的泵。锯,正弦,三角形,正方形-或用断点和可弯曲段绘制自己的曲线,将其捕捉到网格,并观看播放头穿过它。从节拍网格触发,或重新启动任何MIDI音符上的形状。
环: 样品准确,无滞后
音频速率回避: 触发器自身的波形经过整流后成为增益。
没有包络跟随意味着没有攻击或释放滞后-输入在触发峰值的确切样本上被向下驱动。当过零变得脆脆时,平滑地使边缘变圆。源在侧链和内部振荡器之间切换。
雕刻: 光谱中的房间,而不是推子
第三个八度滤波器组不会拒绝所有内容,而是监听侧链并仅剪切其实际使用的频段。这两个停止战斗在相同的频率,而你输入的其余部分保持其水平。倾斜将雕刻加重到高点或低点; 平滑与相邻乐队共享一个切口。
里面有什么
-立体声侧链总线,与立体声控制从完全链接到每个通道遵循自己的一面
-在每种模式下混合和输出
-5 ms lookahead,报告给主机并补偿-它永远不会改变,因此您的主机永远不会在会话中重新启动插件
-每个控件都是一个主机参数,可通过名称自动化; 绘制的LFO形状与项目一起保存
-显示输入和应用到它的增益的电平范围

简介:
QNTZ Cider v0.1.0 [WIN/MAC] FREE
WIN / MAC | 4.82 MB / 12.63 MB
One sidechain plugin with four engines: a ducker that follows your kick, a tempo-locked volume shape you can draw, audio-rate ducking straight off the trigger’s waveform, and a spectral carve that only takes the bands the sidechain is using.
Four sidechain engines in one plugin, each solving the same problem a different way: getting your bass, pads and vocals out of the kick’s way.
DUCK: follows the signal
A ducker with 5 ms lookahead that reacts to what your kick actually does: its level, its timing, its groove. Attack, Hold and Release shape the response; Peak, ISP or RMS detection decides what “loud” means. Range goes past 100%, so quieter hits still duck hard. With nothing plugged into the sidechain it becomes a limiter against the threshold.
LFO: locked to the clock
Volume automation that ignores the sidechain entirely: a shape locked to host tempo, from 4/1 down to 1/32, that pumps identically every bar whether or not a kick plays. Saw, sine, triangle, square — or draw your own curve with breakpoints and bendable segments, snap it to the grid, and watch the playhead run through it. Trigger from the beat grid, or restart the shape on any MIDI note.
RING: sample-accurate, no lag
Audio-rate ducking: the trigger’s own waveform, rectified, becomes the gain.
No envelope follower means no attack or release lag — the input is driven down on the exact samples the trigger peaks on. Smooth rounds the edge when the zero-crossings get crunchy. Source switches between the sidechain and an internal oscillator.
CARVE: room in the spectrum, not the fader
Instead of turning everything down, a third-octave filter bank listens to the sidechain and cuts only the bands it is actually using. The two stop fighting over the same frequencies while the rest of your input keeps its level. Tilt weights the carving toward highs or lows; Smooth shares a cut with neighbouring bands.
WHAT’S IN IT
– Stereo sidechain bus, with a Stereo control from fully linked to each channel following its own side
– Mix and Output on every mode
– 5 ms lookahead, reported to the host and compensated — it never changes, so your host never restarts the plugin mid-session
– Every control is a host parameter, automatable by name; the drawn LFO shape saves with the project
– A level scope showing the input and the gain being applied to it

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