
简介:
dbdsp神经舷外v3.2.3-V.R 1
Team V.R | macOS, Windows | AAX *, AU, VST3 | 90 MB
NeuralOutboard运行模拟硬件的神经捕获,因此您可以将真实的饱和度,谐波和颜色打印到任何源: 人声,鼓,贝司,合成器或完整混音。
将NAM (Neural Amp Modeler) 捕获到两个独立的捕获插槽中,尽可能地驱动它们,并通过全立体声,中端和过采样控制来塑造结果。从微妙的混合胶到公开的模拟砂砾,它保持干净,精确和音乐。
GPU加速
在您的图形卡而不是CPU上运行神经模型。一个按钮,没有设置。它使CPU根本无法管理的过采样因素变得实际: 在32 × 时,仅CPU不适合任何实例,MacBook Pro M3 Max运行六个。macOS上的Metal,Windows上的Direct3D 12。
零延迟GPU模式
第二种模式完全没有增加延迟,用于通过插件进行跟踪和监视。实例少于标准GPU模式,但没有任何补偿。
神经捕获引擎
加载NAM (.nam) 捕获到两个独立的插槽中,完全支持新的A2架构以及传统的A1模型,并重现模拟齿轮的饱和度和谐波特性。
NAM集合和变形
单个预设可以容纳整个系列的捕获,例如在多个驱动器设置下拍摄的一个单元,用一个Morph旋钮平滑地扫描并且完全可自动化。
十个免费工厂包
该插件免费提供了真实硬件的精选捕获包。他们到达作为自己的安装程序,所以你勾选你想要的,他们自己出现在预设菜单中。
[b] 驱动和D/W混合
推入模型以获得更丰富的谐波,然后混合处理后的干信号以实现并行饱和。
立体声和中侧
在左、右、中、侧、单声道、立体声或中侧进行处理,并使用专用的m-s前后平衡。
过采样
高达32 ×,消除所有数字混叠,具有独立的实时和离线渲染设置和IIR,min-fir,Poly或线性滤波器。过采样引擎在3.2中重建,运行速度大约快三倍,这使GPU达到了上面的实例计数。
在每个设置处对齐
每个模型测量延迟并报告给您的DAW,并且干路径在插件内对齐,因此D/W混合在任何过采样因子或过滤器处保持相位校正,并且您的主机自动补偿其余部分。
精度控制
DC块滤波,增量监控,自动输入和自动增益,立体声链接输入和输出微调。
预设和计量
保存并调用您自己的预设,在整个链中具有完整的输入和输出计量。
最大银行
用管子,变压器或胶带将其推到天花板上进行捕获,因此,向后滚动驱动器会将您带到饱和的每个阶段,从完全驱动到清洁。
简介:
dbdsp NeuralOutboard v3.2.3 – V.R
Team V.R | macOS, Windows | AAX*, AU, VST3 | 90 MB
NeuralOutboard runs neural captures of analog hardware so you can print real saturation, harmonics, and color onto any source: vocals, drums, bass, synths, or a full mix.
Load NAM (Neural Amp Modeler) captures into two independent capture slots, drive them as hard as you like, and shape the result with full stereo, Mid-Side, and oversampling control. From subtle mix glue to overt analog grit, it stays clean, precise, and musical.
GPU acceleration
Run the neural model on your graphics card instead of your CPU. One button, no setup. It makes oversampling factors practical that a CPU cannot manage at all: at 32×, where CPU-only fits no instances, a MacBook Pro M3 Max runs six. Metal on macOS, Direct3D 12 on Windows.
Zero-latency GPU mode
A second mode adds no latency at all, for tracking and monitoring through the plugin. Fewer instances than the standard GPU mode, but nothing to compensate for.
Neural capture engine
Load NAM (.nam) captures into two independent slots, with full support for the new A2 architecture as well as legacy A1 models, and reproduce the saturation and harmonic character of analog gear.
NAM Sets & Morph
A single preset can hold a whole series of captures, one unit taken at several drive settings for instance, swept smoothly with one Morph knob and fully automatable.
Ten free factory packs
Curated capture packs of real hardware are included free with the plugin. They arrive as their own installers, so you tick the ones you want, and they appear in the preset menu on their own.
[b]Drive & D/W Mix
Push into the model for richer harmonics, then blend processed and dry signal for parallel saturation.
Stereo & Mid-Side
Process in Left, Right, Mid, Side, Mono, Stereo, or Mid-Side, with dedicated M-S pre and post balance.
Oversampling
Up to 32×, removing all digital aliasing, with independent real-time and offline render settings and IIR, Min-FIR, Poly, or Linear filters. The oversampling engine was rebuilt in 3.2 and runs roughly three times faster, which is what lets the GPU reach the instance counts above.
Aligned at every setting
Latency is measured per model and reported to your DAW, and the dry path is aligned inside the plugin, so D/W Mix stays phase-correct at any oversampling factor or filter, and your host compensates the rest automatically.
Precision controls
DC-block filtering, Delta monitoring, Auto Input and Auto Gain, stereo-linked input, and output trim.
Presets & metering
Save and recall your own presets, with full input and output metering throughout the chain.
MAX banks
Captures taken with a tube, transformer or tape pushed to its ceiling, so rolling the Drive back walks you down through every stage of saturation, from fully driven to clean.


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